Friday, November 10, 2017

Homework #6

In the world of graphic design there are many key elements that you should follow in order to get the most out of what you’re designing. How will it look? What’s the idea you’re going for? How does this appeal to a general audience as well as how will they picture the image themselves? Things like color pallets should also be taken into consideration when designing an image. Consistency is everything and you want your image to flow no matter what, otherwise it might as well just be called a collage of some sort. If I was to make an image based on an alien invasion and I just put Mickey Mouse in the middle, it would ruin the flow and people would lose interest in it. The quality of your work is also another key in graphic design. You don’t want your picture to be blurry and all pixelated right?

Friday, September 15, 2017

Hwmk#2 TED Talk

Picture this: You take a stroll down a forest or city or any scenic route. You see someone or something struggling with a task that can easily be worked around with the right tool or system. So you think to yourself: "I'm sure if I did a, b, and c, then I'm sure I could make this product a lot better." So you start coming up with designs for your marvelous new invention, but then you hit a roadblock. Sure this invention would be used for that one thing the person or thing was struggling with but what could it's other uses be? The design is great but you also need to take into consideration the uses for the thing you're creating. You don't just want to create this really good looking product and it ends up failing due to it not being convienient for the customer. For instance, I may make this really cool looking wrench. Although it may look cool, the wrench is a bit big and isn't really all that great to handle, but it just looks like a cool wrench. If it can't perform the function it was meant to perform, then what's the use in using it? So in the end, you need to make sure when designing the product you take into consideration what it will be used for. Functionality goes hand in hand with design.

Friday, September 1, 2017

1. When I was little, around two years old, I began using computers. I used learning programs and soon learned how to use the internet and play games on it. Our computer was slow at the time and we only had one for the whole family, but I was the main one using it more for learning purposes. As I grew older I started moving away from computers and started to use consoles. In high school I learned a lot about computers, especially Photoshop.

2. I hope to have a better understanding on how to make my own designs, and in the end be able to apply what I've learned here into Game Design to not only make an amazing game, but also make it visually appealing as well.

3. In high school, I took a small course on Photoshop that went over the basics and tools in order to manipulate images and make them.

4 and 5. I do have a computer at home with photoshop. It is a Mac but I hope to have a PC soon.

6. No. Game Design.

7. To not only be able to make my games play well, but also be visually appealing. Visuals are everything in a game and without it if the game looks terrible no one will want to even play it. If you can't see the game, then whats the point in playing it.

8. Don't really have a favorite artist ^_^'

9. Linkin Park and Eminem.

10. I play games.

11. To be the last survivor of the crash was scary. One minute I was taking a nap, the next, alarms blaring, people panicking. Some ran around, searching for family members seated in different areas. Children hugged their parents, parents held them tightly, reassuring them that "Everything will be okay." I had no family with me, I was on my way to LA for some business, but it seems as though I've taken a rough detour to the middle of nowhere. Stranded and alone, I began to search for supplies to survive on this remote area.

12.